User-Friendliness of the Digital Banking Experience

UX/UI Case Study

TRUIST

User Research on the User-Friendliness of the Digital Banking Experience

The Challenge

Technology is constantly evolving, and digital banking usage has increased in the past decade but even more so due to the ongoing pandemic. Unfortunately older users and their wants/needs are sometimes overlooked. 

Providing a mobile-first design approach, this app will use simple design elements (easily viewable) and provide logical paths to follow, making usage easy, accessible, and enjoyable.

* For the purposes of this redesign, iOS devices are showcased throughout.

More about the Project:

What?

Redesign the interface of the web app – log in and features.

Who?

Focus is on older users (50+) who want an enjoyable digital banking experience via using the app.

Why?

So that users can have a reliable and useful digital banking experience that meets and fulfills their needs.

Where?

At home or anywhere – used on various devices.

When?

Users can use this application when they want to check their account balances and complete tasks that are relevant to them.

Duration:

My role was of UX/UI. Research methods such as interviewing participants to user flows, took 2 weeks to complete. Wireframing and 
prototyping took about 2 weeks to complete using the design tool, Figma, to render my designs. Refining the design while creating a 
design system, took almost weeks to complete.

Hypothesis

Users want a simple and easy-to-use interface that meets and fulfills their needs. We will know this to be true once they complete task and are satisfied with process.

Original Truist Assets

Screenshots and/or information about the existing log in and interface design as well as branding. The existing branding of Truist is dark and I wanted to enlighten the web app to reach a wider range of audiences, especially older ones who may have visual impairments. 

More About Truist:

The Challenge

Technology is constantly evolving, and digital banking usage has increased in the past decade but even more so due to the ongoing pandemic. Users 50+ and their needs, are sometimes overlooked as these users want a simple and easy-to-use interface that meets and fulfills their needs.

Providing a mobile-first design approach, this app will use simple design elements (easily viewable) and provide logical paths to follow, making usage easy, accessible, and enjoyable.

* For the purposes of this redesign, iOS devices are showcased throughout.

The 5 W's

What?

Redesign the interface of the app – log in and features.

Who?

Focus is on older users (50+) who want an enjoyable digital banking experience via using the app.

Why?

So that users can have a reliable and useful digital banking experience that meets and fulfills their needs.

Where?

At home or anywhere – used on various devices.

When?

Research methods such as interviewing participants to user flows, took 2 weeks to complete. Wireframing and prototyping took about 2 weeks to complete using the design tool, Figma, to render my designs. Refining the design while creating a design system, took almost 3 weeks to complete.

Redesign Features

Main features of Truist.

Biometrics to Sign in

Sign in with Face or Touch ID from any device.

Check Spending

View spending habits for the week, month, or the year.

View Check Images

Easily search and view stored checks and their images.

Account Home

Simple dashboard right at your fingertips!

Truist Redesign Prototype

Clickable prototype using Figma.

Truist Redesign Prototype

Clickable prototype using Figma.

The Process

Implementing Design Thinking, the following stages were taken to conduct and complete the redesign.

Stage 1

The Brief/Existing Design

Stage 2

Key Insights

Stage 3

Connecting/Brainstorming

Stage 4

Create Solutions

Stage 5

Test to Redefine

Analyze

Original Truist Assets

Screenshots and/or information about the existing log in and interface design as well as branding. The existing branding of Truist is dark and I wanted to enlighten the web app to reach a wider range of audiences, especially older ones who may have visual impairments. 

Define and Research

Research Methods

The following method below were used to get a better understanding of the pain points that consumers have with banking. Participants vary in socioeconomic status, gender, experience, and location. 

Interviews:

Insights:

A common frustration with consumers and their online banking experience is wanting sensible digital journeys and a human touch element.

To test my hypothesis, I need more information on what users are doing, feeling, and thinking about online banking.

Takeaways:
  • Friendly user interface
  • A simpler way to complete task
  • Peace of mind with a secure experience
  • Accessibility

   I conducted 1:1 interviews with users from various age ranges and backgrounds to get a better insight into how they go about online banking. My goals        are the following:

  • Informing the redesign project
  • What are the pain points/frustrations users have with online banking
  • Understanding users wants and needs
PARTICIPANTS
0
ACTIVE
72 hrs
NEW YORK CITY
5 0 %
NORTH CAROLINA
5 0 %
AVERAGE AGE
6 6

Empathize and Ideate

Building and Creating Empathy: User Stories & User Flows

Meet Lucy, a Persona that I created to further simplify my research findings from the User Interviews.

To help build empathy for Lucy, I created User Stories and User Flows to display her goals.

Persona:

Lucy

                             Age:   64 

                Occupation:   Retired

                   Education:   Bachelor’s

                      Location:  New York City

                          Status:  Married – Children

“Some digital banking apps are not accessible, secure, flexible, user-friendly, or simple.”

Objective

As a frequent digital banking user, I want to be able to see various activities that are happening on my account and view checks so that I can keep tabs on my spending behavior.

User Flow: View Spending & Cleared Checks

Task Analysis

  • Enter URL
  • Sign In
  • Go to Account Home
  • Search Transactions
  • View Checks
  • View Spending

Wireframes

Lucy’s User Journey was essential for this phase. This is where I begin to wireframe the following: 

1. View Spending Activity

Low Fidelity

High Fidelity

2. Log into Account

Low Fidelity

High Fidelity

2. View Cleared Checks

Low Fidelity

High Fidelity

Setting the Tone:

A Mood board was implemented to organize the redesign project’s inspiration, create style and aesthetic consistency, and to refine the redesign before diving into the actual design process. 

Truist fashions a signature color (purple) that stands out as:  

  • Rich
  • Bold
  • Distinctive
  • Creative

These redesign images are airy, simple, human, and personable to create a sense of independence/self-suffenciency which is the theme for the redesign project. 

Mood board

Redesign

Below, you’ll find the Design System for the redesign of Truist.

Typography:

2 fonts were chosen for this redesign and to help demographics with visual impairments:

Arial which is easy on the eyes and is an existing type for Truist.

Georgia pairs well with Arial and has a faster performance when loading.

Color Palette:

Icons:

UI Elements:

Imagery:

Grid System:

Truist Redesign Prototype

Clickable prototype using Figma.

Final Thoughts...

  • Mood boards are a valuable tool not only for inspiration but in communicating with clients and team members in regards to the design direction.
  • Animations help users interact with UI elements.  
  • Color can set the basic mood, tone, concept, and connotation for a brand or product.
  • By using visual hierarchy, you can help establish each element in its rightful place and help the most important elements stand out. 
  • Simplicity always wins.

Thank You!